First of all, thank you for this interesting tutorial. I watched the video of making your door and key in Godot and I did exactly the same things, but the problem is that when Steve picks up the key and presses the up key, it moves to the second place wherever it is in the game. That is, it is not yet transferred to the CollisionShape2D range. I couldn't run your game to see if you had the same problem.
I have been watching the series and I need help with my Fireballs. I don't want it to be able to rapid fire I want it you can only shoot it once each 2 seconds.
I have been following the tutorial and managed to setup the character and some of the animations . There are some specific animations which I am stuck because it contains multiple frames for the animation (i.e Jump and Falling). Walking animation do not seems to have this problem...
So my animation for jump has 2 frames, then follow by falling frame.
However, I tried setting up the Jump animation as shown in your Part 3 and Part 4 of the tutorial, when my character tried to jump only the first frame of the jump animation is played... I am not sure how to fix it....
Hi- just finished the most recent video- I don't know of you or anyone else will find it useful but here's a link to a public repo with each lesson stored as a commit- there are some differences (I have Steve's movement calculated slightly differently) but it follows reasonably closely.
Thanks for making these, they've helped make the transition from unity pretty smooth
WARNING: some of the commit comments may contain swears.
I haven't taught in my tutorials how to publish to Android or the Google Play store, but you are free to use my code as taught for any of your own projects!
I just finished the tutorial so far and made this version. I'll try to add ladders, keys, switches, running, fireballs and different jump force based on how long you press the button like in most games. (it's in spanish by the way)
Thank you so much for the tutorials! It's the first one about a program that I'm able to finish (at least for now) and you are a magnificent teacher. At one point I was able to code maybe 40% of the things before you said them in the videos. They stretch the perfect balance between not being too handholdly but also not being like "do this then this then that". You give the viewers space to think but in subtle ways and that's really important. Thanks again, and now I'll keep learning Godot on my own I guess!
PS: Oh and I need to add a HP system and I had an idea where enemies don't despawn and you can pick them up and use them in different ways, because I liked how they just stayed there squashed before I fixed it lol
Also why when I am hit by a enemy and turn red, i can't stop the enemy anymore? is that part of the game? if it is please tell me and fix it and if not well, i guess this comment is useless
There is this thing where the enemy if you bump from the underneath the enemy, it will not take away your heart, so fix this if this is not your intention.
Thanks so much for the time you took to create the YouTube series and for posting your game here. It's fun and surprisingly challenging. You're an excellent teacher!
After you kill the sixth enemy, there is a slightly tall wall. If you
walk up to it and fire the fireball inside of the wall, the fireball
will spin for awhile, stop, game will slowdown and then freeze in the
browser. Not sure if this happens outside of firefox.
You're correct! Tutorial Part #19 (Shooting Bouncing Fireballs) of this series is now up. The easy way to solve this: 'spawn' fireballs closer to the character, so that they aren't spawned inside the wall to start. Better: use a RayCast2D to stop Steve from even shooting a fireball if he's right next to, facing a wall.
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Hi.
First of all, thank you for this interesting tutorial. I watched the video of making your door and key in Godot and I did exactly the same things, but the problem is that when Steve picks up the key and presses the up key, it moves to the second place wherever it is in the game. That is, it is not yet transferred to the CollisionShape2D range. I couldn't run your game to see if you had the same problem.
Please help me.
Thank you
Hi,
I have been watching the series and I need help with my Fireballs. I don't want it to be able to rapid fire I want it you can only shoot it once each 2 seconds.
If you could help me that would be great
Hi,
I have been following the tutorial and managed to setup the character and some of the animations . There are some specific animations which I am stuck because it contains multiple frames for the animation (i.e Jump and Falling). Walking animation do not seems to have this problem...
So my animation for jump has 2 frames, then follow by falling frame.
However, I tried setting up the Jump animation as shown in your Part 3 and Part 4 of the tutorial, when my character tried to jump only the first frame of the jump animation is played... I am not sure how to fix it....
Hi- just finished the most recent video- I don't know of you or anyone else will find it useful but here's a link to a public repo with each lesson stored as a commit- there are some differences (I have Steve's movement calculated slightly differently) but it follows reasonably closely.
Thanks for making these, they've helped make the transition from unity pretty smooth
WARNING: some of the commit comments may contain swears.
Tutorial repo
my arrows is broken i can't play
Thanks a lot! I'm following your tutorial and you make me happy!
Hello, Can you continue tutorials of this game?
Tutorials in this series are continuing as we speak! Just posted #19 on Shooting Bouncing Fireballs! ๐ (March 20, 2022)
Hello
Can I create this game with your youtube and publish to google play ?
I haven't taught in my tutorials how to publish to Android or the Google Play store, but you are free to use my code as taught for any of your own projects!
Thank you. I will learn with your code and will try publish this game to Google Play
Sir, can you continue the tutorials on your you tube channel to add ladder and fireballs?
I just finished the tutorial so far and made this version. I'll try to add ladders, keys, switches, running, fireballs and different jump force based on how long you press the button like in most games. (it's in spanish by the way)
https://danterockmanx.itch.io/emprendedor-borncg-godot-2d-platformer-tutorial-de...
Thank you so much for the tutorials! It's the first one about a program that I'm able to finish (at least for now) and you are a magnificent teacher. At one point I was able to code maybe 40% of the things before you said them in the videos. They stretch the perfect balance between not being too handholdly but also not being like "do this then this then that". You give the viewers space to think but in subtle ways and that's really important. Thanks again, and now I'll keep learning Godot on my own I guess!
PS: Oh and I need to add a HP system and I had an idea where enemies don't despawn and you can pick them up and use them in different ways, because I liked how they just stayed there squashed before I fixed it lol
Also if you could release the source code so we can try to get ahead and try to add the missing features that would be great.
I have successfully added the speeding up system in my version and the fireball too.
Awesome
Real nice job! Sorry took a while to see all this...I'll be in touch...hope youre well
Can anyone tell how to climb the ladders? I am able to get 44 coins but after that the long ladder comes and I am not able to climb it.
use your arrow keys
very good tutorial, thank you
how do we add the ladder and the fire ball
good game thanks for the tut
Also why when I am hit by a enemy and turn red, i can't stop the enemy anymore? is that part of the game? if it is please tell me and fix it and if not well, i guess this comment is useless
There is this thing where the enemy if you bump from the underneath the enemy, it will not take away your heart, so fix this if this is not your intention.
Hi excellent game !! Thank you so much. Where can we find the source code ? Thank you again !
Thanks so much for the time you took to create the YouTube series and for posting your game here. It's fun and surprisingly challenging. You're an excellent teacher!
Very good. A year ago a start to learn godot and I loved it !!!
Thanks for teach!
For those complaining, start here: https://www.youtube.com/watch?v=HvPTSZl2WCc
Thank you for creating this tutorial series.
If you could help by providing a tutorial or source code on slope movement, then Id be extremely grateful!
are you going to release the source code
it says: call_indirect to a null table entry (evaluating 'Module["asm"]["Hi"].apply(null,arguments)')
Why can't I play the game
what website are you using
Safari
now it is ok because I used google chrome
Thanks for putting together the game and the tutorial! I've had the same bug mentioned by jmaynard84 on Chrome.
After you kill the sixth enemy, there is a slightly tall wall. If you walk up to it and fire the fireball inside of the wall, the fireball will spin for awhile, stop, game will slowdown and then freeze in the browser. Not sure if this happens outside of firefox.
happened to me to
You're correct! Tutorial Part #19 (Shooting Bouncing Fireballs) of this series is now up. The easy way to solve this: 'spawn' fireballs closer to the character, so that they aren't spawned inside the wall to start. Better: use a RayCast2D to stop Steve from even shooting a fireball if he's right next to, facing a wall.
Cool! ๐ฅ๐ฅ๐ฅ