I just finished the tutorial so far and made this version. I'll try to add ladders, keys, switches, running, fireballs and different jump force based on how long you press the button like in most games. (it's in spanish by the way)
Thank you so much for the tutorials! It's the first one about a program that I'm able to finish (at least for now) and you are a magnificent teacher. At one point I was able to code maybe 40% of the things before you said them in the videos. They stretch the perfect balance between not being too handholdly but also not being like "do this then this then that". You give the viewers space to think but in subtle ways and that's really important. Thanks again, and now I'll keep learning Godot on my own I guess!
PS: Oh and I need to add a HP system and I had an idea where enemies don't despawn and you can pick them up and use them in different ways, because I liked how they just stayed there squashed before I fixed it lol
Also why when I am hit by a enemy and turn red, i can't stop the enemy anymore? is that part of the game? if it is please tell me and fix it and if not well, i guess this comment is useless
There is this thing where the enemy if you bump from the underneath the enemy, it will not take away your heart, so fix this if this is not your intention.
Thanks so much for the time you took to create the YouTube series and for posting your game here. It's fun and surprisingly challenging. You're an excellent teacher!
After you kill the sixth enemy, there is a slightly tall wall. If you
walk up to it and fire the fireball inside of the wall, the fireball
will spin for awhile, stop, game will slowdown and then freeze in the
browser. Not sure if this happens outside of firefox.
You're correct! Tutorial Part #19 (Shooting Bouncing Fireballs) of this series is now up. The easy way to solve this: 'spawn' fireballs closer to the character, so that they aren't spawned inside the wall to start. Better: use a RayCast2D to stop Steve from even shooting a fireball if he's right next to, facing a wall.
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I just finished the tutorial so far and made this version. I'll try to add ladders, keys, switches, running, fireballs and different jump force based on how long you press the button like in most games. (it's in spanish by the way)
https://danterockmanx.itch.io/emprendedor-borncg-godot-2d-platformer-tutorial-de...
Thank you so much for the tutorials! It's the first one about a program that I'm able to finish (at least for now) and you are a magnificent teacher. At one point I was able to code maybe 40% of the things before you said them in the videos. They stretch the perfect balance between not being too handholdly but also not being like "do this then this then that". You give the viewers space to think but in subtle ways and that's really important. Thanks again, and now I'll keep learning Godot on my own I guess!
PS: Oh and I need to add a HP system and I had an idea where enemies don't despawn and you can pick them up and use them in different ways, because I liked how they just stayed there squashed before I fixed it lol
Also if you could release the source code so we can try to get ahead and try to add the missing features that would be great.
I have successfully added the speeding up system in my version and the fireball too.
Awesome
Real nice job! Sorry took a while to see all this...I'll be in touch...hope youre well
Can anyone tell how to climb the ladders? I am able to get 44 coins but after that the long ladder comes and I am not able to climb it.
use your arrow keys
very good tutorial, thank you
how do we add the ladder and the fire ball
good game thanks for the tut
Also why when I am hit by a enemy and turn red, i can't stop the enemy anymore? is that part of the game? if it is please tell me and fix it and if not well, i guess this comment is useless
There is this thing where the enemy if you bump from the underneath the enemy, it will not take away your heart, so fix this if this is not your intention.
Hi excellent game !! Thank you so much. Where can we find the source code ? Thank you again !
Thanks so much for the time you took to create the YouTube series and for posting your game here. It's fun and surprisingly challenging. You're an excellent teacher!
Very good. A year ago a start to learn godot and I loved it !!!
Thanks for teach!
For those complaining, start here: https://www.youtube.com/watch?v=HvPTSZl2WCc
Thank you for creating this tutorial series.
If you could help by providing a tutorial or source code on slope movement, then Id be extremely grateful!
are you going to release the source code
it says: call_indirect to a null table entry (evaluating 'Module["asm"]["Hi"].apply(null,arguments)')
Why can't I play the game
what website are you using
Safari
now it is ok because I used google chrome
Thanks for putting together the game and the tutorial! I've had the same bug mentioned by jmaynard84 on Chrome.
After you kill the sixth enemy, there is a slightly tall wall. If you walk up to it and fire the fireball inside of the wall, the fireball will spin for awhile, stop, game will slowdown and then freeze in the browser. Not sure if this happens outside of firefox.
happened to me to
You're correct! Tutorial Part #19 (Shooting Bouncing Fireballs) of this series is now up. The easy way to solve this: 'spawn' fireballs closer to the character, so that they aren't spawned inside the wall to start. Better: use a RayCast2D to stop Steve from even shooting a fireball if he's right next to, facing a wall.
Cool! 🔥🔥🔥